Delayed again 15



Due to me slacking off at vacation, the game has to be delayed until tomorrow. Sorry about that! At least the vacation ends in two days, so I have even less time to work on the game.


Wait – scratch that! I haven’t been slacking off. In fact, I’ve worked on the title screen for several weeks. And it is finally finished. It will be something special. Maybe not as technically impressive as the title screen of Vectorman, or as timely animated as Chuck Rock, but it will really present the game in the most uniting way possible. I’ll show you when the game is done.

Other than that, I have also worked a bit on weapon animations while riding the bus or subway train.


Now I need to continue doing tilesets. There aren’t very many left, just a few more than half actually, and some are variations with mostly the same tiles as others. I start all tilesets by planning what I need to have in them. Then I make the palettes. And after that I start drawing, usually editing the palettes and adding stuff needed in the tileset, as work goes on. Here are the palettes of the tileset I am about to start drawing:


Each row is for one of the two background layers. As you can see, the most left colour is the same pink on both rows. This is the colour for transparency, which is necessary if you want to draw tiles which aren’t 16×16 pixels of full colour. Another thing to note is that there are no greyscale or blue tones in these palettes. But that’s OK, as those colours can be found in the main sprite palette, and the Mega Drive is so great it can use any palette for either sprites or background tiles.


On another note, I have slowly started to plan another project. Crazy, I know, as I already have this project and am about to start school. But I couldn’t help it, as the ideas ran into my head, so I needed to type them down. For this project, I want to create a dungeon crawler set in a high fantasy world, with epic story telling and its mythology based on the Nordic one. My love for Shining in the Darkness has spurred me into this, but I assure you this project will have enough differences to stand on its own. Perhaps I’ll tell more about this in a future post. I probably will, come to think of it, after tomorrow’s release.


See you and take care!


Delayed again 14



It all began with a gigantic explosion. Fast forward a few billion years and the project is delayed yet again. The main reason this time is I had to celebrate my birthday. So the release date is pushed back to tomorrow. Sorry about that.


But at least a lot of things have happened since the last blog post. First and foremost, I got accepted to the Future Games video game design program. Woot! I will begin in September. Until then, I will practice using the Unreal Engine.


On the project, I have completed a few sprites, began working on the title screen and also made a logo for the company I’m going to start-up for the sake of the project. The name will be revealed later. I don’t know what else to add. To make up for it, I’ll show you an item icon. I haven’t shown one before, so this should be nice. I just hope it doesn’t spoil too much. It’s a pack of Fries, a healing item of the game, much like in ToeJam & Earl. Behold!



I’d like to welcome two new followers of my blog. The first one is BlookUp, which seems to have a service to make your blog or Facebook posts into a book. The second one is Sega Dude, which has a video game collection blog. I have been lurking the latter for quite some time, but now I am also a follower. He has written quite a bit about Pier Solar and other WaterMelon stuff, which is much appreciated! I suggest you check it out: the blog is stylish, well-written and has tons of content for you to enjoy.


Since I had not one but TWO new followers, I decided to be extra nice today and show another item icon. Wow!



It’s a beer, a drink you can drink in the game. I personally hate beer, but the characters in the game love it.
That’s all for now!
Take care,